![]() Check out the crate before you enter, it contains 100 torches. Additionally you'll have to deal with lots of traps, Dwemer constructs and skeletons. There are four ways in, stairwells and holes to drop down. Kyle will join you on your trip through it. The maze is actually two mazes separated by a long corridor. Switch at the door The mazes Explore the Maze You can solve it yourself given enough time or follow the hints in the Journal. Pushing a button while a part it controls is in movement will only move the other parts. There are 12 buttons that will move different parts. The puzzle is made of lots of parts that will resemble a giant cog once completed. Make your way back up and enter the Hall of Puzzles. The Journal explains the puzzle you need to solve. ![]() Ignore the door for now, go through the passage and make your way down the pit to retrieve the Rkund Journal in a backpack floating in the water. There is a large door to the Hall of Puzzles and another passage leading north. At the bottom of the cavern will be a passage to a room to the west. Continue to the north until you reach a large cavern inhabited by Falmer, with walkways leading down.įollow the walkways all the way down. The two keys can be found in the Hall of Puzzles and in the Magma Silo. ![]() You'll need to find others and where they're used.įind the Cog Keys and where they are used. Show Madras the Cog and he'll explain that it is actually a key. Jump down the pit (there is a ledge about halfway down) and pick up the Cog, the pit will fill up with water, giving you a way back up. The members of your exploration team will suggest you slide down. ![]() Straight up a set of stairs is a large room with a square pit. "Large pit of some kind" -Kyre Explore the Ruins of Rkund. When returning to him for the third time the entrance will be laid open and you can explore Rkund. The first two times he will reward you with some Dwemer Fragments. Return to the excavation site and speak with Marassi. Either way, the quest will update after that. You can either wait or leave the site for 3 days or you can help digging (that's considerably faster, it takes 12 in-game hours). Return in a couple of days or help with the dig. Third dig site Return the survey tool to Professor Marassi. When you hit the right spot a banner will appear marking the place. The third one is next to the Dwemer Dig Site. The second time, it is a building to the east behind the main tent. The first time, it is a building to the north. A pop-up will say how far away you are from the optimal site. Open up your inventory and use the survey tool you received. The third time the entrance to Rkund will be uncovered. The following steps will repeat for a total of three dig sites. An easy way to reach it is going through Darklight Tower, when exiting at the top of the Tower follow the path to the left until you see the Excavations camp. The excavation site is south-west of Riften up in the mountains. 6.4 Escort the explorers to the transmutation forge by way of the transport device.6.3 Bring the explorers back through the transport device.6.2 Find a way to get the Explorers to the Tower.3.3 Find the Cog Keys and where they are used.2.3 Return in a couple of days or help with the dig.2.2 Return the survey tool to Professor Marassi.1 Join up with the Excavation at Rkund.
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